Faculty innovations in delivery methods can greatly enhance the learning experience for students. Here's a list of some innovations in delivery methods that faculty members identified and adopted:

Flipped Classroom Model: Inverting the traditional teaching model by delivering instructional content online before class, and using class time for interactive discussions, problem-solving, and collaborative activities.

Active Learning Strategies: Incorporating interactive and hands-on activities within lectures to engage students actively in the learning process. This includes case studies, group discussions, role-playing, and problem-solving exercises.

Gamification of Learning: Integrating game elements, such as quizzes, simulations, and competitive challenges, to make learning more engaging and fun.
  • Blended learning – Rethinking the purpose of the classroom and classroom time
  • Gamification – Engagement through play and the pedagogies of games
  • Computational thinking – Problem-solving approach through logic
  • Experiential learning – Investigating in a complex world
Tools Used: 
  • Kahoot
  • com
Kahoot Platform:

kahoot1  kahoot2

kahoot3  kahoot4

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kahoot7  kahoot8
 
Quizizz Platform:

quizizz1  quizizz2  quizizz3  quizizz4

Online Collaborative Platforms:
Leveraging online platforms for collaborative projects, discussions, and group work, fostering teamwork and communication skills.
Microlearning Modules: Breaking down course content into smaller, easily digestible modules to facilitate quick and focused learning, often through short videos, quizzes, or interactive exercises.
Personalized Learning Paths: Tailoring learning experiences based on individual student needs and preferences, utilizing adaptive learning technologies and personalized feedback mechanisms.
Peer-to-Peer Learning: Encouraging students to learn from each other through peer teaching, group projects, and collaborative learning environments.
  • Peer Teaching
  • Tech Discussion Forums
Synchronous and Asynchronous Learning: Offering a combination of real-time (synchronous) and self-paced (asynchronous) learning activities to accommodate different learning styles and schedules.
Interactive Multimedia Content: Integrating multimedia elements such as videos, animations, podcasts, and interactive simulations to make course materials more engaging and accessible.
Real-world Applications and Case Studies: Connecting theoretical concepts to real-world applications through the use of case studies, industry examples, and guest lectures from professionals in the field.
Learning Management Systems (LMS) Enhancements: Optimizing the use of Learning Management Systems with features like discussion forums, online quizzes, and grade tracking for a more seamless online learning experience.
  • Udemy
  • Coursera
  • Eduskills
  • Edyst
  • Codetantra
Mind Mapping and Concept Mapping: Encouraging the use of visual tools like mind maps and concept maps to help students organize and understand complex information more effectively
 
mindmap1

Social Media Integration: Incorporating social media platforms into the learning process for discussions, networking, and sharing additional resources.

Mobile Learning: Designing course materials and activities that are accessible on mobile devices, allowing for flexibility and learning on-the-go.

IIEECP suggested methods:
  • Flipped Class Room
  • Think pair share
  • Think aloud pair
  • Jigsaw, STAD, TGT and TAI